9月13日消息,币安公布TON生态游戏Hamster Kombat代币经济学。HMSTR代币总量为1000亿枚,币安上线时初始流通量为643.75亿枚。
其中总供应量60%代币将用于第一季玩家奖励,15%代币将用于第二季玩家奖励,3%代币将分配给币安Launchpool,4%代币将用于流动性,8%代币将分配给团队,4%代币将用于营销,6%代币将用于合作与资助。
币安公布Hamster Kombat代币经济学,75%的代币用于一二季玩家奖励
2024-09-13 02:52:49
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